Q: During your childhood, were there any memorable moments that helped lead you down the gaming path?Ī: There was a period of my childhood where I couldn’t afford a PS2, so I had to play the games using my imagination. If I hadn’t entered the world of game development, I might have become a comic book artist instead. The first was to create a game, and the other was to draw a comic book. Why did you enter the world of game development? Has this always been your dream?Ī: Yeah. What are some of the responses you’ve received from various developers and publishers?Ī: Maybe it’s not a good time to mention this yet. Q: With the trailer for LSA being so popular, it’s no surprise you’ve received interest from those who recognize your talents. I like the game and I’m a typical Capricorn, so I just wanted to make it look good. I referenced many other games and movies and followed my feeling of design. How were those 2 years? What helped you design the worlds and characters? What kept you motivated?Ī: It was tough, but interesting. Q: For over two years you’ve worked on the creation of this game by yourself. I think it’s not a technically hard thing to do because games like Darksider have already done that. Did you find it hard to mix these gameplays into one creative piece? How would you describe the process?Ī: Actually, I created the combat system first and then put it into the game world. Q: You’ve previously mentioned you were inspired by the Final Fantasy XV trailer from two years ago, and that LSA is an ARPG with a gameplay combination of FFXV, Devil May Cry, and Ninja Gaiden. Q: What program did you use to develop LSA?Ī: I used Unreal Engine 4 to develop LSA. You can see how LSA looks very similar to FFXV, but there are many personal elements and stories I want to add into the game, and so LSA was created. I’m a fan of the Final Fantasy series, and I like the art style of FF very much. Q: What was the inspiration for LSA? Why the title and particular character designs?Ī: The initial inspiration was the trailer of FFXV from two years ago. What degree is it?Ī: It’s a Master of Fine Arts degree, where the courses were mainly about art and design. Q: You have said you graduated from Dongguk University with an MFA degree. I like action games and beautiful artworks, as you can see. How would you describe yourself?Ī: I’m a gamer who has dreamt of creating a game and a comic book for a long time now. With such a large fan-base and with Lost Soul Aside ( LSA) becoming so well-known and viral in the gaming community, I’m sure many old and new fans want to know more about who Yang Bing is. Your work is gorgeous and your aesthetic view point is very pleasing to the eye. Q: Thank you for having this interview with me. Since Yang Bing is a new and rising developer, here are some questions and answers regarding both the game and the creator below. While it may not be completed yet, this artist is carving a way for himself in the industry with his spectacular talent and visionary world. This sounds almost impossible to do, but Yang Bing is living proof that it can be done. Move aside gaming world, because the competition just got that much harder thanks to Yang Bing, a game designer who created an ARPG called Lost Soul Aside all by himself in just two years.
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